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Insights28 Aug 20262 min

Your customer does not experience your brand in channels

Marco Cavazzana, Co-founder and CEO

Campaigns are built around a hero asset and everything else is derived from it under time pressure. What that costs in reach and recognition, and the alternative.

Your customer does not experience your brand in channels. They see a story on a phone in a queue, an email on a laptop, a display in a shop, a partner's site, an ad before a video, and they assemble one impression from all of it. Marketing organisations are structured by channel. Customers are not.

The gap between those two facts is where brands lose consistency, and it is usually a production artefact rather than a strategic failure.

How the gap opens

It opens in a very ordinary way. The campaign is conceived as a hero asset, because that is what gets the budget and the approval. Everything else is derived from it, later, by different people, under time pressure.

So the film is beautiful and the cut-downs are crops. The key visual is right and the email header is a squeezed version of it. The main market gets the full set and the others get what fits. Nobody decided this. It is what happens when one asset has to become thirty and the calendar has already gone.

What it costs

Two things, both measurable.

Reach. Channels reward work made for them. A vertical video that was born vertical holds attention differently from a landscape film with the sides cut off, and the recommendation systems can tell the difference through the watch-time numbers, even if nobody looks at the file.

Recognition. Consistency is what makes a brand cheap to remember. When the same campaign arrives with different crops, different type sizes and a slightly different palette depending on where it landed, each impression works a little less hard.

The alternative: one brief, many originals

The model we build for is simple to describe. The brief is the unit of work, not the asset. You describe the campaign once, including the markets, the channels, the formats and the constraints, and the studio plans the full set of assets that brief requires. Then it makes them, each one native to where it will run, all generated against the same brand hub so the product, palette, type and voice hold across every one.

The hero film is not the source of the others. It is one member of a set that were all made properly.

Localisation works the same way. A market version is not a translated caption glued onto the same picture; it is the campaign made for that market, with the language right and the cultural specifics considered, produced at a cost that makes doing it properly rational.

What to ask your own team

Three questions that will tell you where you stand.

  1. For our last campaign, how many assets were made for their channel, and how many were adapted from something else?
  2. Which markets got the full set, and which got what was left over?
  3. If a channel needed three more versions next Tuesday, could we say yes?

If the answers are uncomfortable, the problem is not the strategy and it is not the team. It is that the production model was designed for a world with fewer channels and slower cycles, and that world is gone.

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